#include "AmbientLightComponent.h"

#include "Scene/SceneNode.h"
#include "Scene/Scene.h"
#include "Render/VulkanContext.h"


void RAmbientLightComponent::Paint(CRenderScene* InRenderData)
{
    Super::Paint(InRenderData);

    InRenderData->AddAmbientLight(Color, Intensity);
}
